San Joaquin Valley College, a private for-profit institution focused on career training, has created a new resource for online students that gamifies co-curricular learning outcomes to help boost student success.
Two professors of history at the University of Arizona have created a learning experience based on "Age of Empires IV," a real-time strategy video game about medieval warfare and civilization-building.
A new study out of MIT's Sloan School of Management explores the use of ideas and tools from the gaming community to improve online teaching and student learning outcomes.
Online learning quiz tool Kahoot has acquired Drops, a company that produces language learning apps. Drops uses game-like activities to help people pick up a new language in daily five-minute sessions.
Learning quiz program company Kahoot! has announced an integration with Zoom, allowing users to access, host and play Kahoot games directly in Zoom meetings.
Some students are hitting Minecraft during their "self-quarantines" to recreate their campuses. And at least one group is planning a national graduation ceremony to take place in their virtual world.
Kahoot! has begun offering free access to the "premium" version of its game-based learning software. This move comes in response to the number of schools and colleges that are shifting to online education to minimize face-to-face contact during the coronavirus pandemic.
The Independent College Bookstore Association is collaborating with the American Video Game League to develop the AVGL Masters: Campus Gaming Series.
The University of Kentucky is launching a three-pronged esports program that will span academic, community and professional development.
As more colleges and universities add esports to their formal athletics programs, they'll eventually need to grapple with Title IX implications, according to a new paper from AnyKey.